by racinhard » Tue Mar 20, 2007 5:26 am
Hi all, I'm new to your forum... reading the comments and opinions on which is better (console or PC) and what equipment to use. I've raced both types, from Pit Stop (for Commodore 64) and Bill Elliott's Nascar (Nintendo), to rFactor on the PC and GTA on Playstation. No doubt in my mind that PC sim racing offers the best bang for the buck, if you're seeking realism and mod-ability. For example, in my Nascar Racing 2003 Season folder, I have accummulated close to 200 tracks of all types, with a whole spectrum of car classes and physics models to race on them. rFactor, GTL and GTR2 are the next generation... designed in Europe, not North America. The PC needed to run the latest releases, needs to be as robust as your budget allows, whether for off- or online racing. The lower-end graphics cards don't allow much of the visual quality of the newer sims to be seen, at all, in order to yield an acceptable frame-rate for high-speed driving. My own current setup: P4 3.0 gig, 1 gig of memory and 6600 GT OC nVidia card, I consider to be borderline low-end now that I have a 19" widescreen LCD monitor hooked up to it. With the old 17" tube, that setup worked quite well. My Logitech MOMO is low budget, too, but it gets the job done. I keep breaking my Act Labs shifter, so I've quit buying them. [pissed] While it's possible to learn tracks and enjoy hot-lapping in offline play, there's nothing like "live" competition to bring out your best... or worst.
Just my 2 cents worth...
Rick Brownhill
Rick Brownhill
Track sweeper-at-large
Current rides: '05 Cavalier coupe (grocery-getter); '98 Corvette coupe (Lovin' it!)